#ifndef _INCLUDE_SYS_INP_H

#define _INCLUDE_SYS_INP_H



/*

 * Input section

 * 

 * This one function part implements the input functionality

 * It's called every vsync I think, i.e. almost 60 times a sec

 */



  /*

   * osd_keyboard

   *

   * Updates the Joypad variables, save/load game, make screenshots, display

   * gui or launch fileselector if asked

   * return 1 if we must quit the emulation

   * else 0

   */

  int osd_keyboard(void);



#endif

