#ifndef _DJGPP_INCLUDE_GFX_H

#define _DJGPP_INCLUDE_GFX_H



#include "sys_dep.h"



#define XBUF_WIDTH (320+64+40)



#define textoutshadow(bmp,f,s,x,y,color1,color2,offsetx,offsety) { textout(bmp,f,s,x+offsetx,y+offsety,color2); textout(bmp,f,s,x,y,color1); }

// Just a little define to avoid too many keystrokes ;)



#endif

